Gender Equity & esports/gaming
For established programs, you usually see a disproportionate number of males and females in your club or team. This is not a new phenomenon; just look at any competitive gaming event and scan the crowd. If you've been to any K-12 tournaments, you'll notice a
similar pool of participants. Just take one look at the characters and the stories and type of gameplay. Talk to marketing teams and industry experts, and they'll tell you exactly who they designed these games. This isn't just for esports and gaming, but this is common in many STEM-based programs and competitions. So many people will ask, How do we solve this? How do we get girls interested in these types of activities?