One of our flagship programs is hosted at the Alexander Dawson School in Las Vegas, Nevada. Here we revamped their technology programs (computer science and robotics) to better align with student interests while providing the tech skills that are relevant. With their new esports curriculum based in STEM careers, interactive game design course that dives into everything from writing narratives to coding, and the 3D modeling course that melds traditional art education with digital 3D modeling in Unity, we provided students at the school new learning experiences that are unique and relevant to their interests.
In addition, we revamped their technology space to support everything from esports competitions, app creation, 3D printing, to streaming content.
Through this process, we supported them with the search and hiring of talented teachers to lead these programs.
Decatur City Schools
We recently worked with Decatur Public Schools to help support one of their campuses in their pursuit of an all-girls esports team and create their gaming club at their school.
The major hurdle that the school faced was resources to support their goals, so we worked with them to provide them an esports starter kit solution that fit their goals.
Chicago Public Schools
Working with CPS, we partnered with a teacher in their system to explore how esports and game-based learning could be incorporated into not only STEM courses but also Music class. Here we provided our knowledge and examples of game-based learning, along with one of our classroom esports kits, so that they could utilize this new avenue of teaching in their classrooms.
Mt. Scott Learning Center
Mount Scott is an alternative learning center that does not have your traditional sports teams. In fact, they didn't have any clubs or teams that students could be a part of outside of the normal school day. So we worked with them to create their own club/team in hopes of creating that community and team feel that was missing. With students coming from a variety of backgrounds and educational histories, they sometimes express that they do not feel like they have a real or normal high school experience.
NYC Dept. of Education
The goal of this particular program was to create a club for special education students to use the gamification of esports as a way of learning and growing. Esports and game-based learning are educational, and it will add another piece to the puzzle for special education students. We know that the club will also harness the passion of students and the love of video games, thereby finding its home in education.
You could be next!
Please reach out to if you'd like to learn more on how we can support your school and programs.